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Herold Discussion Thread


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Jun 29, 2008 8:34pm

axeclick axeclick 1385 posts

Introduction
Well,
I've decided to create a whole new story, though we might still need our old idea, of having a T-rex, named Harold, being sepparated from his family from a small astroid which lunged at earth. He must raise himself, growing larger through time, while exploring the dangerous world of the dinosaurs.
Perform Tasks, Grow large, Explore a large world.. Possibilities are enless.

Open Spots
I will accept more then one person for each job.

Lead staff - Axeclick
Co Leader - Drizzt7
Spriting - Axeclick
Programming - Axeclick, drizzt7, DeathandGrim2, Keeffeyjr, NT, samalamma
Music - Greedbat
Testing - tdub311, DeathandGrim2, Keeffeyjr, Fishbowl444, samalamma

I'm making this game in hopes of getting staff pick. Nailog stated I would need custom sprites in order to acheive the goal as well, so the sprites will be created by me customly. Also, anyone could give ideas to me, which would be really helpful, or if you think I should change the name of the game.

Note to all Programmers
Uthis basic engine:http://willhostforfood.com/access.php?fileid=25985 and add on to it. Once it's been added on, I will put the new version of the engine up. (Don't copy this if your not apart of the team.).

Newest Version:http://www.mediafire.com/?z1vtyy2z1dl
Created by:
Drizzt7, NT & Keeffeyjr se

Exe version for those who don't have Reg: http://www.mediafire.com/?tnjlwyvwdpy
(Not usually the newest version..)

Note to all Testers
Test our current engine in the "Note to all Programmers" section, see if there are any bugs we need to fix up before continueing.

Also, our forum is being created. If you want to discuss more, or find out more about this game, please wait. Thanks :)

 

Jun 29, 2008 8:48pm

drizzt7 drizzt7 3960 posts

I would be willing to do some programming and testing ^_^ I really do like this storyline :)

 

Jun 29, 2008 9:02pm

axeclick axeclick 1385 posts

Alright, thanks. It's a advanced platform game, you know how to? What I basically need is
Double Jump (Or if you hold down the jump button longer, it will jump higher)
Save/ Load (Include slots)
NPC's (Able to talk to)
Movable, moving, falling platforms.
This game is a puzzle game, therefor you would need to figure out how to get to certain areas by moving blocks.

If you have any other ideas, just let me know. If you could start, that would be great. If possible, you could create this using the Unregistered version.

If you would likethe sprites first, then it will have to wait. I'm really busy.

 

Jun 29, 2008 9:15pm

tdub311 tdub311 1117 posts

I'll do testing for you

http://radioarcade.proboards105.com

 

Jun 29, 2008 9:16pm

aracnoX aracnoX 1509 posts

Awe man axeclick I was going to ask you to join my team to help with spriting.
Yeah I know you're busy so can I be a tester.


This Game is Reborn, as a collab of YYG Characters.(Platformer/Action)

 

Jun 29, 2008 9:27pm

axeclick axeclick 1385 posts

Updated
Oh, sorry. I really am busy with this now.

 

Jun 29, 2008 9:56pm

drizzt7 drizzt7 3960 posts

If you want to see the things I can do, play my game Dinvert. Its a platformer I made, sprites, programming, backgrounds, everything except music.

 

Jun 29, 2008 10:11pm

JAk HAk JAk HAk 595 posts

I might be able to do music for you. Don't know, kinda busy.


Yes, the answer is not maybe.

 

Jun 30, 2008 7:29am

axeclick axeclick 1385 posts

QuoteIf you want to see the things I can do, play my game Dinvert. Its a platformer I made, sprites, programming, backgrounds, everything except music.
It was really good actually. Pretty smooth too! That's almost just like how I would like the game to be. Could youfirstly build a basic platform engine that others could feed off of? I could do it, but it'll take long considering I'm trying to make the sprites well.

 

Jun 30, 2008 1:44pm

drizzt7 drizzt7 3960 posts

okay, I'll see what I can do :)

 

Jun 30, 2008 2:44pm

tdub311 tdub311 1117 posts

Should we put the banner at the top in our sigs and link it to this topic

http://radioarcade.proboards105.com

 

Jun 30, 2008 3:34pm

axeclick axeclick 1385 posts

If you want, but it's been scalled down. It should still work though.

 

Jun 30, 2008 5:21pm

drizzt7 drizzt7 3960 posts

I'm wondering, is his name Herold, Herald, or Harold?

 

Jun 30, 2008 8:03pm

axeclick axeclick 1385 posts

Herold. I accidently put an a instead of a o on the banner.

 

Jun 30, 2008 8:20pm

drizzt7 drizzt7 3960 posts

Ok, you called him Harold in the game description too XD

 

Jun 30, 2008 8:34pm

DeathandGrim2 DeathandG... 517 posts

you got my support in programming and testing

Stik War Begins Demo is here!!...
http://www.yoyogames.com/games/show/52727

 

Jun 30, 2008 9:04pm

drizzt7 drizzt7 3960 posts

Here's a basic engine: http://www.mediafire.com/?zzhwxz4engl

 

Jun 30, 2008 9:54pm

axeclick axeclick 1385 posts

Thanks for making the basic engine. DeathandGrim2, use the engine created by Drizzt7 and add to it. Here are some ideas what you could put (If not already added):
- Save/Load
- Smoother (If not smooth enough)
- Ghost Platforms
- Movable boxes
- Double Jump

 

Jun 30, 2008 10:03pm

drizzt7 drizzt7 3960 posts

I added the jumping (you go higher the more you hold it down), moveable blocks, and save/load with slots (you enter in the file name). I also added slope moving. What do you mean by ghost blocks? Ones that disappear when you stand on them?

 

Jun 30, 2008 10:26pm

NT NT 6113 posts

I know I'm not part of the team, but I thought I'd add the double jump. xP

Download.

EDIT: Drizzt, ghost blocks are either that or jump through platforms. You could just do both. :P

 

Jun 30, 2008 10:37pm

drizzt7 drizzt7 3960 posts

alright, I guess I can do that :P

 

Jun 30, 2008 10:44pm

axeclick axeclick 1385 posts

Ghost platforms - Platforms which you could jump through

Good progress. If I'm correct, NT did you add to the main engine? Otherwise were doing pretty well so far. Thanks btw.

 

Jun 30, 2008 10:53pm

NT NT 6113 posts

Then a ghost platform is a jump through platform. :D That's what I call them at least.

@Axeclick- Yes, I added a double jump. Not much but oh well. I can help add the jump through if you want. O_O

 

Jun 30, 2008 11:23pm

axeclick axeclick 1385 posts

Well, if you don't mind. Drizzt7 is probably doing it too though, but if he isn't then you could.

 

Jul 1, 2008 12:39am

drizzt7 drizzt7 3960 posts

You can do them if you want, I've never done jump-through platforms before.

What else do you want me to do?

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