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Sep 1, 2008 7:01am
svengerencir
56 posts
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Okay,link to the official topic is:
http://sgproduction.3dn.ru/forum/19-11-1#14
I am trying to create a unique SI game(Not that it is easy).
Already I have ideas that haven't been seen in SI type of games.
Your name will be included in credits and link to your YYG profile will be in game.
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Sep 1, 2008 7:16am
Dinsdale
1801 posts
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QuoteOkay,link to the official topic is:
http://sgproduction.3dn.ru/forum/19-11-1#14
I am trying to create a unique SI game(Not that it is easy).
Already I have ideas that haven't been seen in SI type of games.
Your name will be included in credits and link to your YYG profile will be in game.
Suicidal baptised turkeys.

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Sep 1, 2008 8:14am
SoulRed12
562 posts
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Quote
Suicidal baptised turkeys.
Dangit Dinsdale, you stole my idea. >=(
Play Agalag
SoulRedProductions Music Community
SoulScroll Blog
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Sep 1, 2008 8:55am
Dinsdale
1801 posts
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QuoteQuote
Suicidal baptised turkeys.
Dangit Dinsdale, you stole my idea. >=(
YOU WERE TOO SLOW. THE CHERRIES ARE MINE YOU HEAR!
:) Have a nice day.

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Sep 1, 2008 9:32am
Yal
730 posts
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Coming up with a completely original idea is close to impossible, if you want to keep it close to the concept. But you can always steal ideas from a completely different genre of games. And nobody will notice, since you got to adapt the idea to the genre, and it will be completely different. Like, Limit Breaks from FF7 in SI: a super attack that gets charged up when your ship is damaged. (this of course needs a ship with HP instead of the classic arcade one-hit-kills) Anyway, how about the possibility to collect enemy ships as shields? The remains of the ships sticks to your ship, and can absorb a few bullets before vanishing.
Or: the ship turns on a shield after ceasing fire for a second or two. This shield can absorb a few hits of bullets, and then needs you to fire before it can be deployed again. You can also add on to this with a shield gauge, and let the shield be button-activated: but using the shield drains the meter much faster than it's recharged. Or maybe have an energy gauge that goes down both by shooting and shielding. It recharges slowly, so you have to think before you shoot, not just hold down th ebutton and move.
Speaking of cherries, how about bonus stages where you have to collect fruit that nets points?
Return of Baron, try it!

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Sep 1, 2008 12:37pm
svengerencir
56 posts
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Ideas that are already inside the game
Shield-except the automatic activation after shooting,and I won't use one bar for shooting and shield,ony for shield and health there will be a bar
Bonus stages
Ideas that are now in global idea:
super attack when ship is heavily damaged,tnx Yal
"But you can always steal ideas from a completely different genre of games. And nobody will notice, since you got to adapt the idea to the genre"
This gave me a bunch of ideas. Yal,you are now in the credits
I won't enter 4.competition,fell free to ask me to check on your game
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