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Aug 5, 2007 1:56am
kearel
217 posts
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I need help making a AI enemy
Like Petter Griffen said, "Cant touch me"
here is a signiture that ropes27 made me! THX man!

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Aug 5, 2007 2:37am
gatz827
415 posts
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umm... many wuestions come to mind, people need to know more about the following:-
What sort of game is it
What do you want the enemy to do
is it 2D or 3D (not so important really)
and I can't really think of any others at the moment
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Aug 5, 2007 9:24am
Trollspla...
2943 posts
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Some more questions or clarifications of Gatz's:
- is it a platform-game or do they move up and down as well as left and right?
- do they move when they attack? Do they shoot?
- Do they start to move when you're close?
- Do they react to your movement, for example: do they duck when you shoot?
- How much do you know about programming in GM? Are you familiar with code, or do you only work with the buttons (D&D)? AI requires code...
If you know code, you could try some things for yourself, using the function "random(maxnumber)". This function returns a random number between 0 and maxnumber. You can make your enemy inpredictable with this function, making his speed, direction and time between attacks random.
Visit www.trollsplatterer.be for some files I made to help people out.
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Aug 5, 2007 1:37pm
gatz827
415 posts
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thank you trollsplatterer, I didn't realise how vague my wuestions were untill now... must... not... ..sleep...
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Aug 5, 2007 2:50pm
ConnMon
33 posts
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tollsplatterer is right. we need to know how your enemies attack, how you want them to move, how fast, and at who? c/b cuz i want to help.
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Aug 5, 2007 3:52pm
kearel
217 posts
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well... its a platform game, and they shoot forward, and at a downward angle and they are very slow and it jumps and at hte main character
Like Petter Griffen said, "Cant touch me"
here is a signiture that ropes27 made me! THX man!

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Aug 5, 2007 9:00pm
Trollspla...
2943 posts
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Do you know code?
I'd hate spending my time explaining all this to you in code, if your answer would be:
"Thank you, but I don't know anything about code, so I'll try something else."
I could give you some help in D&D, too, but it'd restrict the AI-capabilities of the boogies.
Visit www.trollsplatterer.be for some files I made to help people out.
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Aug 5, 2007 9:14pm
kearel
217 posts
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Thank you, but I don't know anything about code, so I'll try something else
there....
and i really dont care if it restricts the AI capabilities... i REALLY dont care
Like Petter Griffen said, "Cant touch me"
here is a signiture that ropes27 made me! THX man!

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Aug 6, 2007 8:26pm
Trollspla...
2943 posts
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They move towards the main character when you come within 250 pixels and start shooting at a 20 degrees downward angle. I name the main character-object 'hero', but you have to replace this with the name of the object of your own hero. These events are to be placed in the enemies:
in the create-event: - "set variable"-action: variable name: shoot, value: 0
in the step-event: //test if the hero is closer than 250px, if so, make him move - "test statement"-action: expression: abs(x - hero.x) < 250 - "start block"-action
//move towards the hero (-1 is left, +1 is right), with a speed between 2 and 5 - "set horizontal speed"-action: hor. speed: (hero.x - x)/abs(hero.x - x) * (2 + random(3)) //enable shooting - "set variable"-action: variable name: shoot, value: 1
- "end block"-action - "else"-action - "start block"-action
// make the enemy stand still and stop the shooting - "set horizontal speed": 0 - "set variable"-action: variable name: shoot value: 0
- "end block"-action
//if "shoot" is 1, shoot a bullet within 5 seconds, but it can be faster, shoot 20 degrees downwards - "check expression"-action: expression: shoot == 1 && random(room_speed*5) == 1 - "create moving"-action: object: badbullet, x:x, y:y, speed: (hero.x - x)/abs(hero.x - x) * 8, direction: -(hero.x - x)/abs(hero.x - x) * 20
Visit www.trollsplatterer.be for some files I made to help people out.
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Aug 6, 2007 8:50pm
Trollspla...
2943 posts
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I haven't tried it and I hope you understand enough of it to get the bugs out yourself, if there are.
I haven't done the jumping yet.
Visit www.trollsplatterer.be for some files I made to help people out.
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