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Want to help make an MMOG?


Subscribe to Want to help make an MMOG? 34 posts, 17 voices

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Aug 21, 2007 1:00am

sugaraddict sugaraddict 62 posts

(For those who don't know, an MMOG is a MassivelyMultiplayerOnlineGame, an online game with thousands to milllions of players.)

I am making an MMOG. I am only just starting, hardly anything is done. However, this could take years and years if I don't get some help. There is a lot I need help with, but here is a overall list: I now only need:
2-3 people to help me with GML programming(or one complete and utter expert)

The game is going to be NOT AN MMORPG! It is only going to be an MMOG, meaning that it isn't exactly a role-playing game. Details are going to be omitted from the public knowledge until later, possibly until the first incomplete beta release. I will say the following however:
You collect points throughout the game to buy clothes/upgrades/etc.
You kill some monsters and do some missions/quest to gain exp.
You gain exp. to level and gain abilities.
You can choose from all sorts of clothes, skin colors, eyes, mouths, and more.
There is a lot more to add to the plans for this game, but as I said before, it is currently confidential.

If you would like to help, message me or add a post to this forum. I will message you. I don't expect a lot of people to want to help, but if there are too many people, I'll have to choose by a first-come-first-serve method.

In all I have _11_ people

If you help me you will:
be mentioned in the credits;
get special features/advantages in the game;
if I ever end up charging to play/selling it, you may get a cut of the profits(I doubt this one);
and more!

And as a last thing to leave you with, I'll give you one last hint as to an interesting factor in my game: something to do with rolling!
(As the game progress advances, I'll list a few more clues as to what it will be about and whats in it).

*NOTE* I desperately need programmers!

Boredom is contagious. End your's at z3.invisionfree.com/thehangoutplace

 

Aug 21, 2007 1:35am

gatz827 gatz827 415 posts

I can help find music for it, I'm usually good at picking a fitting piece, but I don't have time for anything else at the moment

 

Aug 21, 2007 1:38am

drizzt7 drizzt7 4176 posts

I would like to be an Etc. Job person, I'm not incredibly experienced in drawing or GML, but I know enough. Here is one of my games, if you want to get an idea of what I can do (all of the sprites other than the backgrounds and the trees and a few of the turrets were done by me. Check the help using f1 and you will see what some people did, and I did the rest):

http://www.yoyogames.com/games/show/4870

 

Aug 21, 2007 1:38am

drizzt7 drizzt7 4176 posts

Yeah, gatz did the music in my game :D

 

Aug 21, 2007 2:25am

pubby8 pubby8 96 posts

eh don't ask people to do your work for you, mmos are very difficult (I should know I am learning 39 dll)

 

Aug 21, 2007 2:27am

drizzt7 drizzt7 4176 posts

I wanna help though! I want to have a meager sense of accomplishment, even though all I will probably do is like, a tree sprite

 

Aug 21, 2007 2:33am

sugaraddict sugaraddict 62 posts

They are hard, I agree. It will take months for the the first version to be released. It will definitely be hard work. But it would be worth it! Think of being part of the production of a major internationally know game with thousands, or even millions, of players. Not to mention that fact that you could play also, with advantages over those other thousands or millions of people.

Boredom is contagious. End your's at z3.invisionfree.com/thehangoutplace

 

Aug 21, 2007 3:03am

woofmix woofmix 1 post

MAKE PVP SMILY FACES XD XD IM IN ALL THE WAY SA

 

Aug 21, 2007 3:09am

elfdud7 elfdud7 587 posts

my expertice is in the area of music and general programing, if you beleive it. i have simtunes, which is very handy for making songs. so e-mail me at elfdud7@yahoo.com (ps, you don't need to give me anything, just credits.)

mama mia! (this italian guy actually said that to me) this signature is crap, you know? i have a no fancy a picture, you know? http://www.yoyogames.com/games/show/61722

 

Aug 21, 2007 3:10am

elfdud7 elfdud7 587 posts

oh yeah that's MUSICIAN not music finder.

mama mia! (this italian guy actually said that to me) this signature is crap, you know? i have a no fancy a picture, you know? http://www.yoyogames.com/games/show/61722

 

Aug 21, 2007 3:37am

Gumfry Gumfry 1 post

I have played mmos for about 10 years now I would be more than happy to lend a hand.

 

Aug 21, 2007 4:04am

necromancer necromancer 608 posts

Please, countless community projects like this have been created, and all have failed. This is condemned for failure, no matter how hard you try.

I would help, but I'm certain that all of my time will go to waste. Sorry, but that's just the way it is. Although right now you probably think that I'm being a jerk for saying this, but in a short time, this project will be abandoned. And if not, it would just be a bunch of people saying they're helping just to have their names on the credits while one person works their ass off to suffice for the rest of the people on the team.

Please, there's a reason things like this are banned on other game maker forums. It's because they never, ever work.

Visit my website! :D

 

Aug 21, 2007 4:11am

Jglag Jglag 50 posts

Cou you please give a little more information about the MMO? What will it be about? Will it ibe an RPG, strategy, platform, shooter?

 

Aug 21, 2007 4:13am

sugaraddict sugaraddict 62 posts

You know, necromancer, I understand your view point. I know all-to-well how many projects like this tend to and can end up dumped, thrown out, etc. But this applies not just to things made with GM, but also to all things in life. If some really experienced people volunteer to help, and we put some real time and effort into this, we could have just as much of a chance as big MMORPGs like MapleStory.

Boredom is contagious. End your's at z3.invisionfree.com/thehangoutplace

 

Aug 21, 2007 4:13am

sugaraddict sugaraddict 62 posts

Jglag, I am going to post what it is about right now. Hold on a sec.

Boredom is contagious. End your's at z3.invisionfree.com/thehangoutplace

 

Aug 21, 2007 4:32am

necromancer necromancer 608 posts

QuoteYou know, necromancer, I understand your view point. I know all-to-well how many projects like this tend to and can end up dumped, thrown out, etc. But this applies not just to things made with GM, but also to all things in life. If some really experienced people volunteer to help, and we put some real time and effort into this, we could have just as much of a chance as big MMORPGs like MapleStory.

Yes, that's true. But then again, the people developing those programs have much more initiative to do so. For one, they're being paid, and second, they have massive groups working on projects. This doesn't only make the game progress faster, but massively produces productivity.

In large groups of people, like the ones producing mmorpg's like Maple Story and World of Warcraft, every day you see the project progress farther and farther. Whereas in a small group like one in a game maker community, no matter how much you work, you'll only see the game progress at a snail's pace.

Now in which situation do you think people have more morale, more motive to work? Obviously after working in small groups and accomplishing something as huge as a mmorpg must be extremely satisfying; the strain to keep on working on something that - to your knowledge has barely left the ground since day one and as far as you tell it may never become anything must be horrible. Production would pretty much halt after a few days of this, and probably never start up again.

Visit my website! :D

 

Aug 21, 2007 4:40am

sugaraddict sugaraddict 62 posts

That is all to likely, unfortunatly, but I going to go with the positive point of view, necromancer. I agree with every single thing you have said, except for how you make it seem as though failure is gaurenteed. It is highly likely, but if this succeeds, it would be very much worth every second of our time. GM also makes it easier to make games than all of the complex programming that all of those other MMOGs require. The reason why they have to program in the languages taht they do without things like game maker is because their games are more complex. But my game will be different, and by simplifying a few factors, you can save hours of effort. My game is going to be like one of life's best mottos: simple, yet effective!

Boredom is contagious. End your's at z3.invisionfree.com/thehangoutplace

 

Aug 21, 2007 4:49am

necromancer necromancer 608 posts

QuoteThat is all to likely, unfortunatly, but I going to go with the positive point of view, necromancer. I agree with every single thing you have said, except for how you make it seem as though failure is gaurenteed. It is highly likely, but if this succeeds, it would be very much worth every second of our time. GM also makes it easier to make games than all of the complex programming that all of those other MMOGs require. The reason why they have to program in the languages taht they do without things like game maker is because their games are more complex. But my game will be different, and by simplifying a few factors, you can save hours of effort. My game is going to be like one of life's best mottos: simple, yet effective!
I'm not really saying that failure is guaranteed, but everything that I've said is definitely something that has to be considered. Although it is very likely that this will fail among other doomed projects, if you find some way to make this different. Mabye learn from other's mistakes, then it's true that this could be a very great thing indeed. But there's one last argument that I'm afraid I have to put up. Even if you succeed in creating an mmorpg, such as those as slime online or stick online, then where are you going to go from there? It looks as though you want to make something big, that hundreds, or thousands of people would play online. But look at slime online and stick online. They seem to be the most popular of the game maker made online games, yet they usually have about 10-15 people online at max, usually 0. How will your game differ from theirs to ensure that thousands of people will play your game among so many other mmorpgs on the net? You'll have to somehow make something amazing, something to surpass every other game on the internet to get a busy online community like the one you're aiming for. Even if you do succeed in creating an mmorpg, will it ever be played?

Visit my website! :D

 

Aug 21, 2007 4:53am

necromancer necromancer 608 posts

Edit: I just read your first post, and the hint regarding the game. I seemed to have left out one key factor in my argument.

If your game is an online version of the popular game "Katamari Damacy" Then you will have a large user base. I forgot that it is possible to effectively leech off of something that already has a fan base and make an online version of it to instantly get tons of users.

Visit my website! :D

 

Aug 21, 2007 5:00am

sugaraddict sugaraddict 62 posts

While leeching off of other's popularity is a great way to advertise a game, I have better ways that are both free and very effective. And by the way necromancer, I just checked out your website, and that looks awsome! I look forward to your 100 day 100 games event. Do you know how to do multiplayer? If so I'd also like to know if you'd be willing to help me with the MMOG.

Boredom is contagious. End your's at z3.invisionfree.com/thehangoutplace

 

Aug 21, 2007 5:05am

necromancer necromancer 608 posts

QuoteWhile leeching off of other's popularity is a great way to advertise a game, I have better ways that are both free and very effective. And by the way necromancer, I just checked out your website, and that looks awsome! I look forward to your 100 day 100 games event. Do you know how to do multiplayer? If so I'd also like to know if you'd be willing to help me with the MMOG.
So the game's not going to be about katamari damacy? Darn, I was hoping to play it! =D
Sadly, among my programming arsenal, online is not one of them.
I won't directly work on the game, but if you need me to say, program a few things in like movement, shadows, whatever. Or you just need a code to do something, you can ask me for it. ^_^

Visit my website! :D

 

Aug 21, 2007 5:19am

necromancer necromancer 608 posts

Actually it's 1:18 over here >_<
I should have gone to sleep 3 hours ago.

Visit my website! :D

 

Aug 21, 2007 6:35am

smallware smallware 635 posts

if you need some help with GML I could help your people out but im not interesting in a group project sry..

Me Smallware you Jane ...

 

Aug 21, 2007 11:53am

gatz827 gatz827 415 posts

heheheeh, I waste enough time anyway :) at least this time it'll be as though I'm doing something worth while

 

Aug 21, 2007 12:25pm

darkdude darkdude 2096 posts

i could do miscellaneous tasks--i'm good at finding sounds, good at sprites(avereage at shading, know some gml, am a fast learner and I have played: MU online, WOW, TOP, Stick Online, AdventureQuest, DragonFable, and I have seen Knight Online, Lineage 2, Cabal Online and a bit of Silkroad online)


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