|
7 hours ago ago
The Sempai
241 posts
|
Topic: Game Development Issues /
Winter Games
Quoteif you make a new review on the game in my add ill make them(and it needs to be 2 lines long atleast rather then pros: everything cons: nothing body: good game)
my graph card suks so i downloaded it. i'll play it as ASAP.
it looks good.
|
| |
|
8 hours ago ago
Armagedn
695 posts
|
Topic: General Chat /
Them Crooked Vultures.
I copied this straight from my MySpace bulletin. Just... Listen. And comment about what you think and stuff.
Best supergroup ever. It's a great band. Seriously.
The members are:
Dave Grohl: Nirvana, Foo Fighters
John Paul Jones: Led Zeppelin (Duh)
Josh Homme: Queens of the stone age.
http://www.myspace.com/crookedvultures
The new single is New Fang. It's pretty good. You'll probably be hearing it on the radio soon.
My favorites that I've listened to so far are: Mind Eraser, No Chaser (That's one song), New Fang, Scumbag Blues, and Elephants. They're all good, though.
Listen. Now. And buy the album. Don't pirate it, actually buy it.
|
| |
|
8 hours ago ago
Martho
694 posts
|
Topic: Suggestion Box /
Animation menu for backgrounds!
its easyer just to make an animated sprite and have the controler draw it across the room. I guess if there were animated backgrounds it would be easyer but gm8 is no longer taking suggestions
|
| |
|
8 hours ago ago
deathzero02
1252 posts
|
Topic: Game Development Issues /
Move_Contact equivilant
do you mean move_contact_all() or move_contact_solid() ?
i don't understand the question. I use move_contact_solid with no problem. Who sets this rule that you shouldn't use it? And why follow it? Just do what works for you.
|
| |
|
8 hours ago ago
deathzero02
1252 posts
|
Topic: Game Development Issues /
Two Issues
1- yes it's possible. Use the sound_add(fname,kind,preload) function.
2-
-A: if distance_to_point(mouse.x,mouse.y) < 30 speed-=2;
of something like that.
-B: set a certain var to true when it's speed hits 0, then keep that direction constant when the speed is 0 until the speed changes.
|
| |
|
8 hours ago ago
deathzero02
1252 posts
|
Topic: Game Maker Games /
Animator - A Skeletal Animation tool written entirely in GM.
It's defiantly a nice idea, i can see people using something like this a lot. Perhaps a choice in style would be best. Like traditional 8-bit looking characters (32x32) or 16-bit characters (32x64) as well as street fighter like characters and more modern styles.
|
| |
|
8 hours ago ago
UrbanIdiotic43
576 posts
|
Topic: General Chat /
Gamer Day Episode 6 (Season Finale) + Details on a Intro Theme Song
QuoteWatching right now, And guess what?
It's lagging...like hell.
Anyways
QuoteList of YYG Gamers in this episode:
UrbanIdiotic43 (Me)
DeathandGrim2
The Steware
RC
Nailog
Darkblast
FGS Hurricane.
:(
EDIT:
:)
EDIT2:
:(
EDIT3:
:0
EDIT4:
:/
EDIT5:
Err, You do know that I am straight right?
EDIT6:
err, and not retarded...
EDIT7:
Oh well, At least I killed RC with a shotgun.
I portrayed your character based on a dude from A-Team, just for fun.
I'll be sure to rehabilitate you in the next season. And I didn't mean to
set you out as an Un-Straight guy, my mission was to make you out as
a crazy guy from the asylum. In pre-production, your character wasn't written
originally in the script so I put you in as a resolution to Nailog's success over
RC.
Edit: lol, forgot, you were one of the main characters. By the way, you were the comic relief in this episode. Usually I'm the one actin' tha' fool.
|
| |
|
8 hours ago ago
mitu123
458 posts
|
Topic: General Chat /
A game's difficulty
QuoteYeah i agree, however i seem to have problems with the first levels of my game still being to hard for people. i think it's just because i'm mad Pro lol. [un-sarcastic sarcasm] You might want to tone down the difficulty then...
|
| |
|
8 hours ago ago
deathzero02
1252 posts
|
Topic: General Chat /
A game's difficulty
Yeah i agree, however i seem to have problems with the first levels of my game still being to hard for people. i think it's just because i'm mad Pro lol. [un-sarcastic sarcasm]
|
| |
|
8 hours ago ago
3d
2344 posts
|
Topic: General Chat /
GMS Radio, download?
Will it be soon? Cmon its 9:35!
|
| |
|
8 hours ago ago
deathzero02
1252 posts
|
Topic: Suggestion Box /
Animation menu for backgrounds!
lol I get what your saying. Yeah i guess animated backgrounds would be sweet. I have to use this ridiculous system where i make the backgrounds 0~7 change repetitively to get it to animate.
|
| |
|
8 hours ago ago
tubsiwub
22 posts
|
Topic: Game Development Issues /
Two Issues
#1: Is it possible to make a game simply link to music so when you hit "Play", it will play with music it finds stored on your computer? Not included in the Game File.
That isn't the big issue though, the main question is...
#2: You have an object that follows the mouse, how could I make it so that it 'A' - Gets slower the closer to the mouse it is and 'B' - How can I make it stop and stay at the angle it last was in when it reaches the mouse. Currently have the object spinning and shuddering out of control when it touches the mouse.
Any help?
|
| |
|
8 hours ago ago
Whitepath
779 posts
|
Topic: Game Development Issues /
Move_Contact equivilant
So the rule now is that you shouldn't use move_contact(distance,12). So what should I use instead? And yes, thats it. Thats the question.
|
| |
|
8 hours ago ago
mokothemonkey
242 posts
|
Topic: General Chat /
what makes site popular. let's say you have no ads
Well, first make sure it's on google, yahoo, bing, etc
Update it constantly, even if it's just little things
Have an online presence (twitter, facebook, yyg)
Put it in your signature
Actually have things people want
have lots of media (videos, music, free trials etc)
ping your site now and again
stop spamming people
|
| |
|
8 hours ago ago
mokothemonkey
242 posts
|
Topic: General Chat /
Vending Machine Forum Game.
Quoteout comes over 9000 memes
in goes soviet russia
Out comes Russians
In goes me realizing MT is now a mod
|
| |
|
8 hours ago ago
Frederick
1917 posts
|
Topic: General Chat /
GMS Radio, download?
That's because I was busy.. Don't worry. It'll be announced on Game Maker Gazette when it is uploaded and ready for listening. :)
|
| |
|
8 hours ago ago
Frederick
1917 posts
|
Topic: General Chat /
GMS Competition 01 - RTS ($200 1st place, $100 2nd place, $50 3rd place)
Yeah...
|
| |
|
8 hours ago ago
maxie12
1303 posts
|
Topic: Game Development Issues /
GM8 RC Compatibility
Well, you can still add alpha values know, but it's a lot of work. You could already start coding it though, and have the game look ugly but get the engine done and adding the sprites with alpha when gm8 comes out.
|
| |
|
8 hours ago ago
Randomman159
439 posts
|
Topic: Game Development Issues /
GM8 RC Compatibility
damn, i started a game in GM7 aaaaaaggggggggggeeeeeeeeesss ago, and accidently opened and saved it in the second GM8 beta...
I didn't know about the back up files much then, so i might be a bit stuffed.
|
| |
|
8 hours ago ago
maxie12
1303 posts
|
Topic: Game Development Issues /
Change Colors While Underwater
image_blend Blending color used when drawing the sprite. A value of c_white is the default. When you specify a different value the image is blended with this color. This can be used to colorize the sprite on the fly. This variable can only be set in the Pro Edition!
Not sure how the exact code would look like, but the above should help you with it. When you only need to draw the top half purple you will need to draw a square with ... blend from the top of the water to the bottom of the player to get the desired effect.
|
| |
|
8 hours ago ago
maxie12
1303 posts
|
Topic: Game Development Issues /
Need a rainmaker... sort of..
That is kinda inefficient, making a rain effect by creating an object for every raindrop would take about 50/500(depending on how big the raindrops would be) objects. The built in particle effects are way better for this. If you don't have pro, you could also make a sprite that fills the view with raindrops, and just repeat that. This would make the game load a bit longer as with the above method, but it's a lot less heavy on the cpu.
|
| |
|
8 hours ago ago
BLEAHGamesINC
1 post
|
Topic: Suggestion Box /
Animation menu for backgrounds!
I mean, honestly, I don't want to have to develop a unique background animator for every game I make; do you?
|
| |
|
8 hours ago ago
Martho
694 posts
|
Topic: Game Development Issues /
x1 problem (Sloved)
yay Im included! 
|
| |
|
8 hours ago ago
TehPilot
1927 posts
|
Topic: General Chat /
The Pwnage Game
I paint all over ur imagez.
|
| |
|
9 hours ago ago
Twisted_Minds
125 posts
|
Topic: Game Development Issues /
x1 problem (Sloved)
YES.....Finally got it, thanks to the great suggestions....thank you all.
To solve this I actually used both DeathZero02’s and Jacob the Snacob’s idea’s. The problem was one of the 23 walls was missing a (1) after the x in its CREATE EVENT and by having this wall as the “child” of the “parent” wall it was creating a loop and blaming the parent for the unknown var.
And so using Jacob’s idea of drawing the walls individually, I did this as I checked each code with a fine comb like DeathZero02 said and managed to weed out that problem......Thanks again for your ideas.....(including you Martho) .
|