Forums

Recent Posts by darkblast

Subscribe to Recent Posts by darkblast 16 posts found

Nov 13, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / Arm-following-mouse object help

Quotealight I'm not reading all that but to do t just:
in the end step set the arm to be at the same spot as the body
If you have pro:
put "image_angle=point_direction(x,y,mouse_x,mouse_y);"
If you don't have pro:
I have a tutoral on how to this with lite:
here
Ugh, of course!
I've been expirimenting with that AND point_direction, but I NEVER thought to
use them both! Thanks, this'll help a bunch. And I have PRO.

 

Nov 13, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / Arm-following-mouse object help

...
Uh, little problem here, dude. When I tried your code, my mouse all the sudden
stoped moving. It froze.
My problem wasn't correctly explained above. I want the guy's arm to point
TOWARDS the mouse! Like, the arm will always point in the direction of the
mouse. I might have the answer, but your method didn't work for me, ok?

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / Arm-following-mouse object help

Quoteim making a game like that atm, 
i think i can help.
create event:
Codexprev = x
yprev = y
xx = 0
yy = 0
mx = view_xport[0]+(view_wport[0]/2)
my = view_yport[0]+(view_hport[0]/2)
window_mouse_set(mx,my)

normal step event:
Code
my_speed = point_distance(xprev,yprev,x,y)
xprev = x
yprev = y
mx = view_xport[0]+(view_wport[0]/2)
my = view_yport[0]+(view_hport[0]/2)
xx += (mouse_x - mx)/5-(view_xview[0]/5)
yy += (mouse_y - my)/5-(view_yview[0]/5)
window_mouse_set(mx,my)

end step event:
Code
if distance_to_object(player) > 20
{
xx +=
lengthdir_x(distance_to_object(player)-20,point_direction(x,y,player.x,player.y))
yy +=
lengthdir_y(distance_to_object(player)-20,point_direction(x,y,player.x,player.y))
x = player.x+xx
y = player.y+yy
x = player.x+xx
y = player.y+yy

i think this will work, now i only copied the script i use, i hope it will work
for you to ^^
Alright, thanks!

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / What are masks for??

im_not_emo @
That made perfect sence to me.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / platform help

Make a collide event so that when the charecter collides with a platform his
vertical speed = 0.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / HELP!

Alright, to make screenshots of your game, press either F7, F8 or F9 to create a
screenshot of your game. It will be stored where you keep your game file. To
create an executable, in the top bar, press the MAKE EXECUTABLE button. Please
explain your problem more if you have already done this.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / double attack?

If so, the process is easy both to do and explain. But we need an answer first.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / sticking to platform

Show us your game so we can identify the problem.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / mario type help

Ah, yeah. That was stupid of me. -1 = Y would of probably been better.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / Basic help with a new RPG (Noob alert =P)

Um, Nidoking, I'd like to put this in the nicest way possible...
You were no help at all.
Look at it this way: A person who doesn't know how to, say, drive a car. He
walks up to a driving instructor and asks, "How do I drive a car?" The driving
instructor says, "Learn how. Your welcome." Then continues with his day.
What information does that person who want to know how to drive lack?
1. Where to learn how.
2. How to qualify
3. How to drive.
Get what I'm saying here?

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / double attack?

*cough*
What? Please refrase the question. That didn't make a crumb of sence to me.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / Transitions

*tsk* *tsk* *tsk* You just cannot stay positive to people can you? Half your
last comment was a reword, Nidoking, and the othe half was an insult. I had the
same problem, and decided to live without it. Your advice is good, but you have
to remain positive towards people, or they just won't listen!

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / ssb damage counter

Uh, I sorta aggre with Xeno, but what does this guy want? His description of his
problem is lacking in basic info.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / mario type help

Oh, one more thing. put another up arrow icon above the dotted-line icon, and
another down arrow icon under the recycle bin icon.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / mario type help

Q - How would you execute a code making it so that if you're jumping down on an
enemy it would kill them?
A - Simple my friend: Open your enemy's object page. Click on [ADD EVENT].
Select [STEP]. In the pop-up menu which appears, select [STEP]. Now, in the
action menu, click on the [CONTROL] tab. Now drag-and-drop the up arrow icon
into the page. Drag-and-drop the dotted-line circle icon under the arrow. A
pop-up menu will appear. Don't do anything with the buttons on the top. In the
Y: thing, put in 1. Now in the Objects: thing, select All. Check off the
Relative box on the bottom. Press [OK]. Now click on the [MAIN 1] tab.
Drag-and-drop the recycle bin icon under the dotted-line circle icon. Now select
the [CONTROL] tab. Drag-and-drop the down arrow icon under the recycle bin icon.
Congradulations, you just made it so when any object is above your enemy, he
dies.
PM me for questions.

 

Nov 12, 2008

Ereebuspic darkblast 16 posts

Topic: Unofficial Help and Q&A / Arm-following-mouse object help

Obviously, the title explains my dilema. I haven't been working on my ~Perseus
and the Quest of the King project in a while, and I've been smoothing out the
flaws for the *next chapter in my game. So I was thinking, then it hit me: I
could increase gameplay by modifying my sword object! See, my player (Perseus)
has two sword objects, one for left and one for right. It's been like that for
^two chapters, and it looks a little crappy. So, I remember reading a comment
saying something like... "Great game! You should make the guy's arm follow the
mouse though." Figuring it would make my game look a lot better, I decided on
making that my new sword object! Little wrinkle-dinkle though... I HAVE NO CLUE
HOW THAT WORKS!!! I'd change the depth of the object when Perseus turns, making
his arm look realistic, and it would be veeeeery simple to make the enemies
adjust to the change, but I need to know what to do!
~ - I abbriviated the title so it can fit, making it PQK.
* - The project mentioned above will be undergoing a change in name. Instead of
Perseus and the Quest of the King, it will now be called Demonic Roots.
^ - There's eight chapters.